AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Boxing Games on Android in the UK
An analysis of the top 5 boxing games for Android in the UK during Q4 2020 reveals fluctuating user engagement and revenues. Insights from Sensor Tower provide a closer look at these trends.
Q4 2020 Android Boxing Games Dynamics in the UK
The final quarter of 2020 saw a varied performance among the top boxing games on the Android platform in the United Kingdom. Here's a rundown of how these games fared in terms of downloads, revenue, and weekly active users, with data provided by Sensor Tower.
Topps® WWE SLAM: Card Trader saw weekly revenues ranging from $2K to $3K, with a peak of $3K in mid-November. Active users showed a declining trend from 179 in late September to 122 by the end of December.
Boxing Star experienced weekly revenues between $1K and $1.7K. Its downloads peaked at over 1K in late October, then gradually decreased to around 800 by the year's end. Weekly active users started at approximately 3.7K and saw a slight increase to around 3.5K in the final weeks of December.
WWE Mayhem had its revenue fluctuating, with a notable spike to over $1.2K in late November. Downloads remained fairly consistent, averaging around 650 per week. Active users were stable, hovering around 1.7K to 1.8K throughout the quarter.
Real Boxing 2 showed revenue trends between $279 and $714. The game's downloads saw a high of over 4K in mid-October, followed by a dip and a slight rebound towards the year's end. Active users presented a high of over 6K in mid-October, decreasing to approximately 3.3K by December.
Lastly, WWE Universe generated weekly revenues ranging from $136 to $816, with a peak in early November. Downloads were modest, with a high of nearly 400 in late October. Active users showed a slight decline from 436 at the start of the quarter to 398 in the final week.
For more detailed insights and analytics, Sensor Tower's platform offers an in-depth look at the performance of these and other apps.